Monday, October 8, 2012

"You can't make another game like this?!" 1-2

Project Leader / Onoda Hiroyuki 
You can’t make another game like this!?

Nice to meet you everyone, I am the chief developer Mr. Onoda.
By the time this diary comes out, you should all just about have the software in your hands.

I’m now at a place where I can calmly look back at the development of “Ace Combat 3 – Electrosphere“. So please bear with me as I do so.

2 years ago, “Ace Combat 2” was able to get a good reputation as a flight shooting game. Do you remember the TV commercial?
The catch phrase boasted “You can’t make another game like this”
At the time we’d said “Hey now, you can’t say that. How’re we supposed to follow it up?”

Of course this time we are aiming to improve it. We knew it would be a real challenge. And so with great enthusiasm we got started. 

First of all our staff had to consider what we could do to traverse “2”.
Along with the main aim of improving the feeling of flying, we also wanted to strengthen various elements of the game such as playability, graphics and size. As the latest game in the series all of those needed consideration(and of course we improved them all), but we also wanted to bring out more emotional parts of the game. Particularly bringing out the feeling of really being a pilot.

Up until now you just needed to clear missions to continue the game and things such as, why you were flying, why you were fighting, who was in your surroundings and how you could get involved were mostly all set parts of the game
 
However, along with the decision to enhance the genuine piloting experience, this time the staff set out to create an entire world and bolster the storyline.

Continued in part 2

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